7/23/2023 0 Comments Age of wonders planetfall shakarnTheir echo walkers can also use the Sonic Weapon mods. Phase Manipulators are great at saving/ healing raiders and other close-range units. Phasewalk + Xenodefense + Holodisplacement Fields is a strong combo. You can put two grenades on an echo walker for lots of staggering. Echo walkers with Impairing Grenades is one of the devs favorite builds of the echo walkers. Raider's do best when they can run up on an enemy and concuss them with their secondary ability, which can hit 3 units in a row, and is easier to set up with the extra mobility that mod provides. The t1 mod, phasewalk Modulator, allows raiders to walk through obstacles, allowing them to easily close the distance between them and enemy units. (1) Voidtech Shakarn - is very powerful, potentially the strongest synergy currently in the game. Psynumbra: Malictors - Comes with nothing unique in the Shakarn variation. Psynumbra: Initiates - Comes with nothing unique in the Shakarn variation. Voidtech: Echo walker - Primary attack can apply the reverb debuff, which causes an explosion at 3 charges. Synthesis: Hacker - Replaces haywire daemon (which only impacts cyborgs and mechanical units) with an ability that can apply analyzed (reducing all damage resistance by 2) to all unit types. Promethean: Purifier - Gets a repeating primary melee attack, and a bit more movement (40, not 32)Ĭelesitan: Lightbringer - Secondary attack can cause disorientation, which increases the fumble chance on the target unit by 30%.Ĭelesitan: Star Guide - Comes with nothing unique in the Shakarn variation. Stubborn vice will boost status effect resistance, compensating for the Shakarn’s inherent -2 status effect resistance.įrom what I can tell, all 6 secret techs have valid strategies for the Sharkarn class, but some are better than others. The Omni Cannon pairs incredibly well with Ruthless Killer, as it only requires one action point to fire, does a lot of damage, and has a range of 7. Now before we jump into all of the synergies between each of the Secret Tech and the Shakarn, I did want to talk about a background I really like using with them as well as the differences between special shakarn secret tech units, like their purifiers and the lightbringers. Insider Insight - costs 4 skill points - requires lvl 12 - reveals a sleeper agent next to an enemy t1 or t2 unit Zardas Army Training - costs 4 skill points - requires lvl 8 - gives +2 status effect resistance and universal camouflage to non-hero units under the command of this unit.ĭomok Army Training - costs 4 skill points - requires lvl 8 - gives +10% critical chance and +5 hp to non-hero units under the command of this unit. Quaking Shields - costs 4 skill points - requires lvl 4 - can apply concussion to units that attack within 5 hexes of this unit. Zardas Instructors - costs 4 skill points - gives +10% evasions, and universal camouflage to this unit, and disables the Domok Instructors hero skill.ĭomok Instructors - costs 4 skill points - gives +10% crit chance and +2 status effect resistance to non-hero units in this stack, and disables the Zardas Instructors hero skill.Ĭall Insider - costs 4 skill points - requires lvl 5 - spawns a sleep agent unit next to this unit.ĭeadly Sight - costs 2 skill points - gives +15% accuracy, and critical chance when using overwatch. I LOOKED AT NUMEROUS THREADS TO RESEARCH THE CONTENT FOR THIS POST AND THIS VIDEO. In this week’s video, I breakdown each of the 8 Shakarn Hero Skills, and analyse how well each of the races synergize with the secret tech.īIG SHOUT OUT TO THOSE WHO ARE ACTIVE ON THE FORUMS AND REDDIT. I just posted my Beginner's Guide to Shakarn Hero Skills in Age of Wonders: Planetfall on youtube: Yo! Please feel free to comment below on anything I may have got wrong, or missed.
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